Mechabellumputs its large selection of big bots and vehicles under the spotlight. As an auto chess-style game, the depth here comes from knowing how units work and finding ways to make the most out of every single one of them.
It’s important to note thatMechabellumis all about adapting to the enemy, as is the case withmost strategy games. The chosen units here aren’t necessarily the best ones to use in every match. However, they are very flexible, and they can force opponents to react first instead of the other way around.
8Crawlers
Inexpensive Chaff For Screening Attacks
Every army needs basic units to absorb damage, and Crawlers are pretty much the best option players have when it comes to this role. They’re cheap, numerous, and useful in almost every match. They don’t have much in terms of survivability, but if they do somehow reach the enemy, they can quickly spell trouble for whatever unfortunate bot they end up attacking.
Swap Crawlers out for Fangs if the enemy starts with aerial units.
7Sledgehammer
Reliable Main Battle Tanks
Sledgehammers are yourtypical frontline tanksthat are fairly sturdy and capable of dishing out a decent beating. They aren’t terribly impressive at first, but when upgraded, they can serve as a solid frontline for any army. A strong Sledgehammer start will often force players into going for Phoenixes or Wasps, so be prepared to deal with flying units.
6Stormcaller
Long-Range Rocket Batteries
Stormcallers serve as high-damage backline units similar to most other auto battler games. They rain down rockets from afar, devastating both chaff and armored units alike. However, they’ll need plenty of support to compensate for their slow rate of fire and relative defenselessness up close. Stormcallers are easily countered by Mustangs with Missile Interceptors, so try not to spam these units.
5Mustang
Versatile Light Tanks
Mustangs are all-purpose tanks that deal excellent damage against fodder units and, when in large groups, they can take down even giant units with relative ease. These tanks are the solution to air unit androcket artillery spam, but they tend to suffer when enemies start fielding heavily-armored targets. Mustangs are countered by anti-swarm units like Arclights, Fire Badgers, and Vulcans.
4Phoenix
High-Damage Strike Craft
Phoenixes are great when enemies start with Sledgehammers, Steel Balls, or any other units that can’t attack aircraft. These work similar to Marksmen, in the sense that they’re mostly for killing high-health targets. They suffer against chaff, even more so against masses of Mustangs and Wasps. However, they can turn even giant units into scrap if they make it past the initial scuffles.
3Steel Ball
Fast-Moving, Heavy Unit Killers
If enemies start fielding high-health units like Arclights and Rhinos, then Steel Balls are the way to go. These can melt tanks and mechs within seconds, and they’re frustratingly hard to kill as well. Steel Balls are the bane of tanks and giant units, but since they deal no splash damage, large groups of Crawlers, Mustangs, or even Fangs can get rid of them reliably, which is why spamming one type of unit typically isn’t agood practice inMechabellum.
2Marksman
Affordable And Effective Snipers
Marksmen are designed to fight high HP units from a distance. They’re great if the enemy starts with Sledgehammers, Steel Balls, and Arclights, but they need anti-swarm units to keep chaff off their crosshairs. The Assault Mode tech upgrade can convert Marksmen into close-range anti-swarm units with high speed and strong splash damage.
1Arclight
Cheap, Medium-Sized Swarm Killer
Arclights look like they camestraight from aMechWarriorgame, and they are easily the best when it comes to dealing with fodder like Crawlers, Fangs, and Mustangs. When upgraded, they can take on Sledgehammer tank columns as well. It’s hard to go wrong with an Arclight start, but players will have to be careful with potential Marksman, Wasp, and Steel Ball counters that might head their way.