TheFalloutseries divides character stats between seven attributes that spell out the word S.P.E.C.I.A.L. Each trait relates to a different aspect of the game.Luck, for example,helps players find ammo and money, while Strength increases the player’s melee damage and carrying capacity. In addition to these effects, each stat also has Perks that add bonuses or twists on gameplay based on the way they help the player.

Each point invested in Agility grants the player 10 Action Points and increases the chance to pickpocket an NPC by 1%. Its perks range from improving certain kinds of weapons to making it easier to sneak around the Commonwealth. All in all, Agility is a great stat for investing Perk Points.

Vault Boy holds a rifle with a commando helmet on his head

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2

Vault Boy reloads a revolver with bullets from his belt

Agility 2, Level 11

Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy.

3

Vault Boy stabs a man while he’s asleep in his own bed

Agility 2, Level 21

Attacks with automatic weapons do 60% more damage. Hip-fire accuracy is improved even more.

4

Vault Boy aims a revolver with targets behind him

Agility 2, Level 35

Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents.

5

Vault Boy sprints between a start and finish line

Agility 2, Level 49

Your automatic weapons now do double damage and have a greater chance to stagger opponents.

PreviousFalloutgames were notorious for inaccurate weapons, which caused many players to rely on V.A.T.S. Players who wanted to treat the game like other shooters tended to steer clear of automatic weapons because they were even less accurate than other kinds of guns. However,Fallout 4significantly improved the shooting mechanics so that automatic weapons are better than in previous games.

Vault Boy shoots a revolver so fast it looks like he has three arms

Each rank of the Commando perk increases automatic weapon damage and adds other perks as well. The first three ranks increase hip accuracy, and the last two ranks add a chance to stagger opponents. While this perk is essential for players who regularly use automatic weapons, it is not useful for other player builds.

Agility 8

In combat, there’s no time to hesitate. You can reload all guns faster.

Agility 8, Level 40Requires Nuka World DLC

Quick and efficient. You gain 10 additional Action Points.

Needing to reload at the wrong moment can be costly. Not only does it leave the player vulnerable to attack for a few seconds, but also costs 10 Action Points.

Vault Boy does a cartwheel to avoid a bullet

The Quick Hands perk reduces the drawbacks of reloading by making the whole process faster with its first two ranks. The final rank increases the player’s Action Point pool by 10, which offsets that cost as well. Unless players are constantly reloading or sticking to only one or two weapons at a time, there are likely more important issues that the player can solve by investing perk points elsewhere.

Agility 4

As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.

Agility 4, Level 30

Your silenced weapons now do 50% more sneak attack damage.

Mister Sandman is the perk that players need if they want a character who cantake enemies out without a fight.The first rank allows players to instantly kill a sleeping NPC in addition to providing a boost to silenced weapon damage. Each subsequent rank increases the boost to silenced weapons, making it so that players can very easily sneak into an enemy location under the cover of night and kill all of their enemies before they are even noticed.

It is a specialized perk; players who opt for a melee character for a stealth build may not get as much use out of it. The same goes for players who don’t want to fight with citizens who have a regular sleep schedule since that is a major aspect of the perk.

Vault Boy wears a traditional ninja outfit and holds a throwing star while next to a stand of katanas

Agility 1

Channel the spirit of the old west! Non-automatic pistols do 20% more damage.

Agility 1, Level 7

Non-automatic pistols now do 40% more damage and have increased range.

Agility 1, Level 15

Non-automatic pistols now do 60% more damage and range is increased even further.

Agility 1, Level 27

Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.

Agility 1, Level 42

Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.

It is easy to find pistols and pistol ammo even from the very beginning ofFallout 4, so many players use them early on. While many players move on to larger weapons,pistol buildscan be a great way to play the entire game. Pistols also make great sidearms for snipers and other builds.

Vault Girl stands in a Supergirl costume

The Gunslinger perk helps to make up for some of the shortcomings of this weapon type since they tend to be less accurate and deal less damage at range. Each rank of the perk raises the amount of damage done and increases the range at which they can be effective. Having the ability to disarm opponents or cripple their limbs also makes pistols more fun and useful in a variety of combat situations.

Agility 9

Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.

Agility 9, Level 29

V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.

Most players primarily use V.A.T.S. for lining up successful shots with guns and heavy-ranged weapons. However, it can also be used for melee and unarmed attacks as well. By default, the range for a melee attack in V.A.T.S. is fairly short, which limits the use that players can have with it outside of situations like beingswarmed by ghouls.

The Blitz perk helps melee players get more use of V.A.T.S. by increasing the range at which it can be used for melee attacks. The second and final rank also increases melee damage distance in V.A.T.S. based on how far the target is from the player, which also adds some utility. With this second level, players can feel like they are teleporting around the battlefield. This can be extremely fun and rewarding as players use V.A.T.S. both for offense and for avoiding damage as the enemies will have a hard time keeping track of them.

Agility 10

You’ve learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.

Agility 10, Level 26

In V.A.T.S. you do 50% more damage to your third target and beyond.

Agility 10, Level 50

In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.

From hordes of ghouls to Super Mutant patrols, many enemies can be found roaming the Commonwealth in groups. Gun Fu is a great perk for engaging these enemies because it adds bonus damage when a player targets multiple NPCs with V.A.T.S.

With the first rank, players deal 25% more damage to their second enemy target while the subsequent ranks make V.A.T.S. more effective against the third and fourth enemies. Since players can target up to 16 enemies with a single use of V.A.T.S. (depending on their number of Action Points), players with all three ranks of Gun Fu can shoot up to 13 guaranteed critical hits.

Agility 6

They can’t hurt what they can’t hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you’re sprinting.

Agility 6, Level 24

You now get +50 Damage Resistance and +50 Energy Resistance when you’re sprinting.

Agility 6, Level 44

Sprinting costs 50% fewer Action Points.

The Moving Target perk is a great asset for players who like arun-and-gun playstyle. Each rank improves the player’s sprint, making it so they get other benefits besides running quickly.

The first two ranks increase both standard and energy damage resistance whenever the player sprints, making it easier to charge at enemies or run from cover to cover. The third rank cuts sprinting’s Action Point cost in half, which allows the player to sprint for twice as long or use their Action Points on other things. Moving Target is a highly situational perk that can be very helpful for short bursts of time.

It is easy to find pistols and pistol ammo even from the very beginning ofFallout 4, so many players use them early on. While many players move on to larger weapons, pistol builds can be a great way to play the entire game. Pistols also make great sidearms for snipers and other builds.

Agility 7

Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.

Agility 7, Level 16

Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.

Agility 7, Level 33

Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage.

Sneak attacks are a key element to any stealth build. The extra damage from taking an enemy by surprise is crucial to taking enemies out without a prolonged fight. It’s especially satisfying to kill an enemy with a single hit if possible, which is what the Ninja perk can help players accomplish.

Each rank increases sneak attack damage for all ranged and melee attacks. Since ranged sneak attacks are easier to pull off, they are not boosted by as large a percentage as melee attacks. However, by the time players have invested three perk points in Ninja, they will be able to deal with any unsuspecting enemies with ease.

Agility 5, Level 38Far Harbor DLC

Your Action Points now regenerate 75% faster.

Action Points are used for a variety of things such as targeting enemies in V.A.T.S., sprinting, and moving while encumbered with theStrong Back perk. Having more Action Points to spend opens up possibilities both in and out of combat, and there is no downside to having a larger pool of them.

The Action Boy/Girl perk increases the player’s Action Point regeneration rate by 25% per rank, to a maximum of 75% faster regeneration. Players who invest in this perk do not have to worry quite as much about running out of AP because their meter will be full again very soon.