Dragon Ball: Sparking Zerohas a massive amount of content to unpack, and it’s undoubtedly going to intimidate many players. Almost every aspect of the game takes this approach, with its roster being a standout example.Dragon Ball: Sparking Zeromay excite plenty of fans with this, but it has also resulted in a few issues with the game’s quality of life.
Dragon Ball: Sparking Zero’s full rosterfeatures more than 180 playable characters. However, a significant chunk of this number is made up of alternate forms, transformations, and fusions. Fusions in particular are formidable fighters indeed, but their power is occasionally overshadowed by an apparent issue with the quality of life on the character select screen.
Fusion Characters Expose Dragon Ball: Sparking Zero’s Quality of Life Blindspot
Dragon Ball: Sparking Zero Unleashes the Potential of Fusions
Dragon Ball: Sparking Zero’s Beginner’s Guideis just one of many techniques the game uses to guide its players through the fundamentals. Most important to assembling a team is the Destruction Point system, which assigns every character in the game a point value based on viability, and then restricts the maximum number of points a player can spend. Fusions are by far some of the most expensive characters in the game, but this is only the tip of the iceberg.
Fusions may be overpowered and overpriced, but the game uses team-building incentives like Destruction Points to make up for this. First and foremost, a character is generally at their least expensive while in their base form. Likewise, transforming or fusing a character manually during the match will always grant them a higher power ceiling than if they began the match in an empowered state already.
Fusions Expose Dragon Ball: Sparking Zero’s Character Select Issues
Dragon Ball: Sparking Zeroclearly incentivizes playersto take this approach, but Fusion needs a few takes if developers hope to see this plan pan out. In both the character select screen and during a match, Fusion characters can feel somewhat cumbersome. Thankfully, addressing this issue shouldn’t be as large of an undertaking as the issue itself.
Characters in their base form will have the ability to transform into any subsequent transformations throughout the match, provided they’ve saved enough Skill Points. Fusing requires this very same resource, but there’s an unfortunate factor that separatestransformations and Fusion inDragon Ball: Sparking Zero. Notably, when viewing a fighter in character select, players can easily see every transformation that will be available to them. Sadly, this is not currently the case for Fusions.
Instead, players generally have to guess and pray when it comes to building their team with Fusion in mind. There are some characters for whom this approach may work, but it certainly isn’t convenient in general. Kefla may be easy to build into thanks to only really having one incarnation, but the same can’t be said forDragon Ball: Sparking Zero’s various versions of Gogeta. Moreover, this issue is made that much more difficult thanks to the other quality-of-life issues currently plaguing Fusions.
In simpler terms, fusing mid-match can be a bit of a pain, despite the advertised benefits. Fusing requires opening the same menu transformation requires, and this is already off to an inconvenient start. Worse still, Fusions are hosted on an entirely separate panel from transformation, requiring players to scroll in the middle of a battle. This is even worse forGoku and Vegeta, whose multiple different Fusion options require yet another separate page.
This latter problem doesn’t necessarily have a direct fix, as it’s relatively built into the game’s systems at this point. However, it would be healed significantly if developers managed to address the former issue. Better yet, the setback in character selection shouldn’t require any major upheaval whatsoever. The current issue withDragon Ball: Sparking Zero’s character selectscreen is a lack of information, so a future update only needs to plug in that information back where it belongs.