With Aloy back on her feet and also getting a new title in the previous main quest ofHorizon Zero Dawn Remaster, the journey to find answers begins. To learn why she was targeted by the cultists, Aloy will have to go beyond the sacred lands of the Embrace into the vast wilderness that lies beyond the gates.

Naturally, everything beyond this point will benew for Aloy, but she is up to the task. The next main quest, A Seeker at the Gates, takes a while to complete, but here is what you can expect to encounter.

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This walkthrough contains spoilers, proceed with caution.

Override a Machine

With the part taken from the Corruptor, you gain access to a new ability. You can now use your spear tooverride and control machines. While you can only control Striders at first, you can eventually unlock the ability to control other machines as well.

In the meantime, head northeast toward a Strider site. Use the tall grass to carefully move toward one of the Striders. Try to go for one that isn’t facing your direction. Once you are close enough to the Strider, you will see a new prompt to override it. Press and hold this button to successfully override it. When you approach the Strider, you will see the option to mount it.

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Talk to Varl

Mount the Strider and go east toward the gate to find Varl. Approach the gate and go through the narrow space to trigger a cutscene. At this point, you will gain another main quest while you are still working through A Seeker at the Gates. While you don’t have to complete The War-Chief’s Trail right now, you will eventually need to in order to progress the story.

Every quest has a recommended level, and A Seeker at the Gates is recommended for Level 12 or higher. If you are under-leveled, it is not a bad idea to do The War-Chief’s Trail first and then work on any side quests you have so that you are closer to the recommended level.

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After you’ve completed The War-Chief’s Trail, you will begin another main quest called Revenge ofthe Nora. Once you’ve unlocked this quest, head north and stop by Mother’s Crown since it is on the way.

Mother’s Cradle

In addition to a merchant and a save point, there are several side quests that you can pick up while you are at Mother’s Cradle. One of the quests will lead you to Cauldron SIGMA. By fully exploring a Cauldron, you can learn how to override other machines. In the case of Cauldron SIGMA, you can learn how to override Lancehorns, Sawtooths, Grazers, and Scrappers.

However, if you want to just press on with the story, speak to Marea. Due to the presence of corrupted machines, you cannot reach Meridian until you clear them out. After you are done talking to Marea, open your map to see three spots to the west that are outlined with a red circle. These areas are crawling with corrupted machines, and you will need to clear two of them to advance the story.

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Clear the Corrupted Zones

Before proceeding, make sure to have completed Revenge of the Nora. Not only is it a main quest, but it is also a good way to get some XP and another skill point. Two of the Corrupted Zones are recommended for Level 15, while the other is Level 20.

At the Corrupted Zone closest to Mother’s Crown, you will encounter three Corrupted Gazers. There is plenty of tall grass around, so it is possible to use Silent Strike to stealth kill all of them without being detected.

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The second-closest Corrupted Zone to Mother’s Crown is guarded by a couple of Corrupted Watchers and two Corrupted Scrappers. There is also a save point in this area, which is far enough away from the machines that you can use it before you attempt to fight them. After you have cleared out at least two areas, head northwest towardthe CarjaBorder Fort.

Along the way, you’ll come across another Bandit Camp. Clearing it out is optional, but if you are close to leveling up, it isn’t a bad idea to take care of it before proceeding.

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Destroy the Machines

Be ready for a fight as you get closeto the CarjaBorder Fort, as it is under attack by a Corruptor and some machines that were unfortunate enough to cross paths with it. All the machines are occupied with attacking the Carja, so use this to your advantage and ambush them. After taking out the machines, approach the gate to start a cutscene. As the gate opens, A Seeker at the Gates concludes and The City of the Sun begins.

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