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The Legend of Zelda: Echoes of Wisdomfeatures severalminigamesthat measure up well against the series' best. One of the game’s toughest minigames is theSlumber Dojo, found inKakariko Village. The dojo offers Zelda multiple challenges, which unlock as you progress through the main story. The difficulty level of these challenges varies widely, with the upper tier offering some of the hardest encounters in the game. This guide will offer acomplete walkthroughof everySlumber Dojo challenge inEchoes of Wisdom,as well as acomplete list of Slumber Dojo rewards.
All Slumber Dojo Challenges and Rewards in Echoes of Wisdom
Slumber Dojo Challenges, Explained:
The Slumber Dojo is found in the northwestern corner of Kakariko Village. It is a wooden structure with a flag posted on the roof.
Other than the twoHeart Piecesyou gain, there is very little reason to take on the Slumber Dojo as soon as you may. The challenges will be far easier if you wait until later in the game, or at least until you have unlocked one of the powerful high-level combat Echoes, like theLynel,Darknut Lv 3, or Moblin Lv 3. You cannot unlock theGreen Tunicuntil you’ve completed almost every dungeon in the game.
There are15 Slumber Dojo challengesinEchoes of Wisdom.Each challenge corresponds to specific locations or story beats. So, when you complete a certain main quest or dungeon, the corresponding challenge will unlock at theSlumber Dojo. So, this means that you will not be able to completely clear theSlumber Dojountil very late in the game. The fifteenth and final challenge will only become available once you have completed all 14 of the basic challenges.
Slumber Dojo Rewaesa, Explained:
Each Slumber Dojo challenge has two tiers of basic rewards. The first tier is a general reward for simply completing the challenge. The second tier is a bonus ‘Astounding’ reward for mastering the challenge, i.e. completing the challenge within a specific time limit. For most of the challenges, these rewards will be general materials, likesmoothie ingredientsandmonster parts.
Aside from the basic rewards, Zelda will also earn special rewards from the Slumber Dojo. These come at specific intervals, which are noted by the NPC in charge. These rewards are the best offered by the Slumber Dojo, and make the entire challenge worth the effort.
Defeat enemies with no echoes & no items
1:00.00
1:10.00
1:30.00
1:05.00
Gauntlet: first 3 dungeon bosses
10:00.00
2:10.00
1:40.00
1:45.00
Revenge from the Skies
2:00.00
Trials of Flame and Ice
Defeat all enemies (Moblin Lv 3)
00:55.00
2:35.00
10:45.00
Gauntlet: All dungeon bosses
Complete all previous challenges
15:50.00
Bonus: Golden Egg x2
Special Rewards:
These rewards require you to complete a specific number of challenges. For the first six rewards, the challenges can be completed in any order. TheHeirloom Katanaearned after completing six challenges should be taken to Dampé at his studio. This reward is used to complete theRoboblin Automaton. TheMastery Accessoriesslow down energy consumption, each level slightly more than the previous.
Green Tunic
Blank-Slate Battle Walkthrough – Echoes of Wisdom
This Slumber Dojo challenge is the first you will likely face, and it sets expectations out of the gate. Because you are not allowed to use any outside items, you will have to rely on what is available in the dream – Metal Gear Zelda style. Echoes & Items OSP. This makes it considerably harder than it otherwise would be. For this battle, you don’t have to worry about any kind of loadout.
When you first enter the chamber, you’ll have anOctorokto the left, then a main chamber with aSpear Moblin,Keese, andDeku Baba.The only environmental Echo you’ll need is the rock. Follow these steps:
Caromadillos' Revenge Walkthrough – Echoes of Wisdom
This challenge begins with Zelda on one side of a chamber, separated by bars from a large group ofCaromadillosand aDarknut Lv 2.
While there is a button on the ground that lowers the bars, do not press it from the start. Instead, pick your favorite high-level combat Echo and use thelong-distance summoning(hold Y instead of tap) to place it on the other side of the bars. ALynel Echowill take out all enemies in a matter of seconds.
The Darknut will sometimes not be defeated because it doesn’t activate. If this happens, wait until the Caromadillos are defeated, then press the button and approach.
Flow of Battle Walkthrough – Echoes of Wisdom
TheFlow of Battlechallenge is a bit tricky, especially if you take it on when it first becomes available. The general makeup of the challenge is two channels of water separated by a barrier. Zelda starts at the bottom, and has to make her way up each side and defeat all enemies. You can use all Echoes and Items to complete this challenge.
Because there are more enemies on the right side, we generally recommend heading up that side first. If you’ve unlocked theZora Flippers, they can be helpful if you end up in the water, which you likely will. Heading up the right side, you’ll findtwoStrandtulaandtwo Sea Urchinenemies. Use the empty Strandtula web strands to go as far north as you can.
The easiest way to take out the enemies on the right is using theBow of MIght in Swordfighter Form. Relying on Echoes can often be too time-consuming, as there is no way to hurry them if they do not attack fast enough.
On the left side, use the planks of wood floating down to make your way north. There are three Deku Baba variants on this side. You can quickly defeat them by using Bind to pull their bulbs off. The biggest challenge here is the traversal, which may take a couple of attempts to get right.
Blank-Slate Battle: Wind Walkthrough – Echoes of Wisdom
This challenge puts a lot of stuff in front of you when you first enter the arena, but don’t let it overwhelm you.
The only tool you’ll really need isBind. Even though this is aBlank-Slate battle, not having any items is barely noticeable if you simplyuse Bindto move each enemy into the center pit. This method works extremely well, and can end the battle in less than 30 seconds.
Moblins' Revenge Walkthrough – Echoes of Wisdom
This is one of the easiestSlumber Dojochallenges, as it allows you to use all your Echoes.
When the round starts, summon your most powerful Echo, and enter Swordfighter Form. With the strongest Echoes, you’re able to achieve this challenge in less than 10 seconds.
Floating on Fire Walkthrough – Echoes of Wisdom
Floating on Fireallows you to have access to all your Echoes and equipment, but you cannotuse any Smoothiesor Potions.
Here, Zelda will start on a platform in the center of a lake of lava. There are enemies around the edges of the arena, and twoTweelusin the lava itself. The best way to take this on, is to use anIce Wizzrobe, which can hover anywhere it wants, andSwordfighter Form, which will allow you to use theBow of Might.
From the center, ensure you check around you in a full 360 degrees. If you are missing an enemy, there is a Fire Keese that likes to hang out on the outer edge of the arena.
A Shock in the Dark Walkthrough – Echoes of Wisdom
A Shock in the Darkis another challenge that does not allow Zelda to use any type of drink. She can, however, use her Echoes.
When you first enter the arena, you’ll see it’s almost entirely covered in darkness. While you can use anIgnizolor some other type of fire-Echo to create light, it really isn’t necessary. You can use ZL to lock onto enemies, revealing their position in the dark. Summon one powerful Echo to help you in the darkness, then use Swordfighter Form to quickly dispatch your enemies.
You’ll have the two electricity-based enemies that are clearly visible. Then, you’ll have theArmosstatue in the center of the arena; ensure to attack its back.
Finally, you’ll encounter the blue mushroom spider on a ledge on the left side of the room. These will be all the enemies in the darkened chamber.
Blank-Slate Battle: Ice Walkthrough – Echoes of Wisdom
TheBlank-Slate Battle: Icechallenge is one of the tougher challenges at the Slumber Dojo. This is a Blank-Slate challenge, so Zelda does not have access to any of her items,including theIce Spikes.
There are several options for completing this challenge. This method allowed us to achieve the ‘Astounding’ outcome:
Revenge from the Skies Walkthrough – Echoes of Wisdom
Revenge from the Skiesis another easier Slumber Dojo challenge. Zelda cannot use drinks, but she’ll have all her Echoes.
The best strategy here is to simply summon a powerful Echo, then use the Bow of Might to pick off each flying enemy. Doing this should work extremely quickly.
Blank-Slate Battle: Final Walkthrough – Echoes of Wisdom
Blank-Slate Battle: Finalis the last Slumber Dojo challenge Zelda will have to face without any help. It is tough, but not as tough as the Ice challenge.
Because it shoots projectiles, the best place to start is by throwingRocksat theFire Octoin the rear corner of the lower area. Learning that will allow you to placeFire Octo Echoesto take out theBuzz Blob,Goo SpecterandKeese.
Use Bind to move theGhirrointo the flames of theFire Slugon the upper level.
Once you have multiple Echoes, climb to the top and place any Echo to start in on theGiant Goponga Flower.With that occupied, use Bind to pull theDeku Baba Lv 2.
Lastly, use aBuzz Blobto quickly take out theFire Slug.
Trial of Flame and Ice Walkthrough – Echoes of Wisdom
TheTrial of Flame and Icewill not let Zelda take in any drinks, but she may use any of her Echoes.
This challenge has two Dark Freezards, which can be incredibly annoying if you let them get close. However, they will only activate if you or an Echo get close. There is a Sword Moblin Lv 3 in the center of the arena as well, with two Fire Octos and a Lizalfos Lv 2 rounding things out.
Start by summoning a high-level Echo to keep the Moblin occupied. If you have a Lynel, this would be the time to use it. If you don’t have one, use a Sword Moblin Lv 3 or Darknut Lv 3. We then used Swordfighter Form to quickly take out theFire Octos. This is when the Freezards noticed us.
If you can, use the Bow of Might to take out the Freezards from a safe distance. Your High-Level Echo should get a lot of attention, so keep them summoned if and when they go down. Once the Freezards are gone, you can get in close to whatever is left. Use Bind to keep any remaining threats still for your Echo to take out. Or, take them out yourself if you have any remaining energy.
Wizzrobe Gathering Walkthrough – Echoes of Wisdom
TheWizzrobe Gatheringchallenge allows Zelda to only use her Echoes, no drinks or potions.
This battle features the three Wizzrobe varieties:Fire,Ice, andElectric. You can summon any Echo you prefer. We used aFire Wizzrobe, as it has the same abilities as the enemy. Zelda should use the Bow of Might in Swordfighter Form as long as she can.
The Fire WIzzrobe will be able to help take out the Electric and Ice Wizzrobes pretty fast. It is not as helpful at taking on its twin. You can summon an Ice WIzzrobe instead, but your best bet is to simply use the Swordfighter Form and focus on sending as many arrows as possible. You should easily finish the battle with the Astounding reward.
All Titans' Gathering Walkthroughs – Echoes of Wisdom
There are three Titans' Gathering gauntlets inEchoes of Wisdom’s Slumber Dojo. These challenges pit Zelda against the bosses of each major dungeon, all in a row. They are the exact same bosses that Zelda faced in the dungeons, so you will have already defeated them by the time you take on this challenge. With this in mind, we will cover all three challenges here, with only a general reminder of a strategy for each boss. With the addition of the Lynel or Darknut Lv 3, these fights should prove far easier than the initial encounter.
Titans' Gathering Walkthrough:
This gauntlet features the bosses of the first three dungeons: Suthorn Ruins, Jabul Ruins, and Gerudo Sanctum.
The Titans' Gather Again Walkthrough:
This gauntlet features the three bosses from the Lands of the Goddesses:Eldin,Faron, andLanayruTemples.
The Final Titans' Gathering Walkthrough:
This final challenge involves another run through all six of the previous bosses at once, immediately followed byGanonfromHyrule Castle.
Once you have completed every challenge, the reward everyone is doing this for will finally be yours: theGreen Tunic.