Summary
A creativeHalofan online has created an awesome piece of artwork that reimagines what the series might have looked like if it was initially released in the early 1990s. The first game in theHaloseries,CombatEvolved, launched back in 2001, defining a generation of first-person shooter games afterward.
Now over two decades old, theHaloseries has a place in the hearts of many gamers. Plenty have moved on from the series in recent years, while lots still hop on to play the newest game in the series. For such an important franchise, it’s only natural that there are going to be tons of fan creations that pop up over the years. It’s cool to see the kind of things thatHalofans continue to create based on the various games in the series. Not long ago, anothergamer created individual art pieces for everyHalo 3campaign mission, which is every bit as awesome as it sounds. WhileHalo’s heyday may be in the past, gamers certainly haven’t forgotten about it yet.
Nothing shows this better than this awesome piece ofHalofan artfrom Redditor WeezyWally, which imagines what the series might have looked like if it had been released in the early 1990s.During this period, games likeDoomwere king, and it’s clearly a huge influence on this epic box art design. In the center is the Master Chief, whose armor resembles the Doom Slayer from the original game. Chief is standing tall above the Covenant aliens, and there’s even a variation of the energy sword that looks like it could have been pulled straight fromStar Wars.
This is What Halo Could’ve Looked Like in the 1990s
It’s all tied together by the hand-painted look, which a lot of box art from the period had. It even has an MS-DOS logo across the top, although many in the thread pointed out that a Mac release would have been more accurate due to Bungie’s history with the platform. Others felt that the idea of “Halobut in the early 1990s” already existed in the form ofMarathon, which was released back in 1994.Bungie is revivingMarathon, and it’ll be interesting to see if any of those 1990s influences remain intact.
As for theHalofranchise itself, it seems to be in for something of a reset going forward. Developer343 Industries has changed its name to Halo Studios, and confirmed a switch to Unreal Engine 5 with multiple projects in development on the engine. While some lament the move to UE5, mainly due to its widespread adoption in the industry at the moment, it should allow Halo Studios to pick up talented individuals and get them working on greatHalocontent instantly, without having to teach them the ins and outs of the previous Slipspace Engine. It should make for exciting times ahead forHalo.