Spark is a robot NPC you can encounter duringRemnant 2’s The Dark Horizon DLC. When first meeting Spark, it thinks you want to dismantle it. However, the conversation soon turns to how you can help Spark return to Earth. It’s also a mutually beneficial course of action, as once Spark joins Ward 13 as a vendor, it gives you an Alloy Extractor to obtain and give Spark Alien Alloys in return for some neat rewards, including theRedeemer Handgun. Of course, Spark only offers a handful of instructions with most of its inventory locked, so you might be curious to knowhow to get the Redeemer Handgunandhow to complete Spark’s questlineinRemnant 2’s The Dark Horizon DLC.

You might also struggle with where to find Spark, as a bot with a few different spawn locations. On top of all that, there are also a few steps to follow before you can get Spark to return to Earth, plus a lengthy grind to get every item you need to unlock the Redeemer Handgun, a unique weapon that fires World Stone Slugs at enemies and sends them to another realm.

Talking to Spark after defeating the final boss in Remnant 2 The Dark Horizon DLC

How To Start Spark’s Quest In Remnant 2 The Dark Horizon DLC

To find Spark inRemnant 2, there are three possibleSpark spawn locationswhere it can appear in theWithered Necropolis, as listed below and pictured on the maps above:

If you’re able to’t find Spark, try checking all three areas. Once you find Spark, talk to it and choose the dialogue options where you promise to defeat ‘the voice.’ This refers to The Dark Horizon DLC’s final boss, the ominous AI presence calledAllepsis-Taurathat you can find at the top of the tower in the X map area. Before Spark can safely return to Earth, you must firstbeat Allepsis-Taura. Once defeated, return to Spark, who should be at one of his usual three spawn locations, and choose the ‘I defeated the voice’ dialogue option, telling Spark it can now return to Earth. When you next use a World Stone to return to Ward 13, Spark is located opposite the firing range as a new vendor.

Remnant 2 Tag Page Cover Art

How To Complete Spark’s Questline And Get The Redeemer Handgun In Remnant 2

When you talk to Spark in Ward 13, it will give you theAlloy Extractor, a device that lets youcollect Alien Alloysas a possible loot drop from killing enemies acrossRemnant 2’s worlds. It turns out Spark needs these Alien Alloys to research new items and unlock his vendor inventory, so it’s time to get collecting. There are also different Alien Alloys that you get from defeating enemies on different worlds byre-rolling your Adventureto travel to them:

If you collect enough of the required Alloys from these worlds,consumable itemsin Spark’s menu start to unlock, like Light Extract. When defeating enemies, you’ll know if they’ve dropped anAlloyby theirpurple map marker, which distinguishes them from the other usual loot drops. Of course, these are rare spawns, so it’s a bit of a grind to get lots of them.

Of course, getting hold of the Redeemer Hand Gun is not that simple, as Spark also requiresnine quest itemsin addition to numerous different Alien Alloys to enable you tounlock six Rings and three Amuletsfrom the store. You might also need to interact with some quest items in viewing mode to reveal them, like Kolket’s Key. Once you’ve unlocked andpurchased every Ringand Amulet from Spark’s store, you’llunlock the Redeemer Handgunas thefinal reward. To do this, the table below details what quest items you need to get, how many Alloys you need, and where you can find all the relevant materials:

Spark Shop Purchasable Items (Ringa and Amulets)

Required Materials (Quest Items And Alloys)

x1 Fruit of Death

Ring of Ashes (Ring)

x1Crimson Coin

Strand of Sinew (Ring)

Symbol of Royalty (Ring)

N’Erud (Vault of the Formless)

Redeemer Handgun Specs In Remnant 2

The Redeemer is one ofRemnant 2’s Handgunsawarded for completing the Spark questline. While it’s not possible to equip it with a Mod, it comes with the following stats:

The Redeemer Handgun also comes with a special feature calledAftermathwhich restores the wielder’s equipped Relic as a launchable payload using aRelic inRemnant 2. When firing, the payload bursts across 4m on contact with an ally or is dormant for 15 seconds until they are near.