Everything that theSilent Hill 2remake changes notwithstanding, it’s no small feat that Bloober and Konami were able to reimagine the classic with twice as much content. In a series where no installment exceeds 10 hours in length unless played slowly or to 100% completion, 15–20 hours—at least on a cold playthrough—is incredibly disarming because of how much content is explored linearly or scripted for mandatory progression. This length is nonchalant at best and safe at worst if it was associated with any other modern AAA game. But, as aSilent Hillentry, it’s difficult to overstate how pivotal the direction ofSilent Hill 2’s remake could be to the franchise’s future.

It’s impossible to predict what state theSilent Hillseries will be in a decade from now, thoughSilent Hill 2’s remake makes a great case for Konami to pursue remakes of other entries and hopefully begin a streak of successes in a franchise that sorely needed a win. That said, it might be a mistake for future remakes or brand-new titles to take inspiration wholesale from Bloober. This remake earns its doubled length in various ways, and yetfutureSilent Hillgames likeforTownfallshouldn’t necessarily feel an obligation to reach the same heights.

Silent Hill 2 Tag Page Cover Art

Silent Hill Games Being Short Make Them Palatable Horror Morsels

MainlineSilent Hillgamesbeing roughly 5–10 hours is a sweet spot that modern gaming has since dismissed. Big-budget first-party games have lately all seemed to follow a trend of needing to be a certain length to demonstrate their quality and justify their price, thoughSilent Hillinstallments falling on the shorter end have always kept them in the pocket.

Indeed, if many of them had been any longer, they could conceivably stretch their narratives—lackluster as many of them already are—too thin. One of the greatest advantages of a relatively shorter playtime, especially inSilent Hillgames, is that it accommodates and encourages several playthroughs that can be completed efficiently and optimally as alternate endings are sought out.

The originalSilent Hill 2alone has six endings:In Water, Leave, Rebirth, Maria, Dog, and UFO. Now, the remake has added two of its own, Stillness and Bliss, ensuring that there are even more incentives to hop into subsequent playthroughs alongside the pursuit of achievement trophies.

Many of these achievements also task players with scouring environments and amassing each collectible type in a single playthrough, while the ‘Faster than Fog’ achievement suggests that being able to beat the remake in under 10 hours casually is a commendable feat. Therefore, endeavoring to witness each ending and knowingly playing through the game a handful of times to acquire different achievements is realistically a ridiculously hefty time sink hitherto unheard of in aSilent Hillgame.

A New Game Plus playthrough is required for secret endings that feature associable items, but carefully manipulating manual save files allows players to technically view all possible endings within two playthroughs.

Not Every Future Silent Hill Game Should Need to Be a 15–20 Hour Experience

The original game’s dungeons are tiny morsels compared to the remake’s massive, sprawling locations, and that’s never more true than in a direct comparison of each title’s Toluca Prison and Labyrinth. Theremake’s Toluca Prisonand Labyrinth are drawn out as long as Bloober could muster and, like Brookhaven Hospital, this is achieved largely by giving players more they need to explore with winding corridors and locked passageways the original never had.

Between the prison’s animal-themed doors and the labyrinth’s three separate rotating cube passages, there’s a lot more to see and not all of it reinforces the advantages of the remake being so long. The remake still happens to be remarkably coherent despite being enlarged and elongated in every way imaginable, and that’sa testament to how strongSilent Hill 2’s narrative is. Still, there are plenty of possible remake candidates in the series whose stories and gameplay aren’t nearly as competent, and doubling their length might only exacerbate those franchise-condemning blemishes.