Summary
A recent patent publication reveals details of an in-development software byWarner Bros.that would allow passengers of transit vehicles like trains and planes to play video games together via a connected interface.Warner Bros.has recently been increasing its stake in its gaming division, and this patent for a unique video game technology gives audiences an insight into the company’s behind-the-scenes research and development efforts.
Many big name companies in the entertainment and gaming industries have filed a number of interesting patents over the years, ranging from innovative controller designs to more abstract software concepts. Similar torecent patents from Sonyand other gaming giants, the latest filing by Warner Bros. looks to improve upon multiplayer video games among new audiences.
According to a Warner Bros. patent published on October 10, the company is working on developing an intra-vehicle game software that would allow passengers of private and commercial vehicles to play games with one another. The technology relies on a connected interface, such as the entertainment screens on airplanes, which would log user data to algorithmically generate a game to be played by multiple users. Certain characteristics such as players' mood and interests would be gathered and utilized to create a gaming experience for the duration of the expected travel time. This could be implemented in personal cars or public taxis, as well as buses, trains, and airplanes, to keep passengers entertained while traveling. Machine-learning algorithms and systems would be utilized to generate these games, perhaps indicating that Warner Bros. is keeping pace with otherAI video game technologies.
Warner Bros. Intra-Vehicle Games Patent Details
Digging deeper into the Warner Bros. intra-vehicle games patent, audiences can get a first look at how this system could be implemented for travel. Figure 22 offers a sample situation in which two vehicle passengers are facing an interactive display with virtual projections. As detailed in Figures 23 and 14, user profile and trip data would be collected and used to generate a game on this display which the passengers would then utilize to play an interactive media title together. While the concept itself could prove revolutionary for on-the-go gaming, it is key to note thatpatents for gaming technologyand other systems are frequently filed without ever being fully realized, so there is currently no guarantee that Warner Bros. will release this intra-travel games software to consumers.
The video game industry continues to expand, with entertainment and technology companies continuing to invest in the highly-profitable gaming sector. With a number ofvideo game technology patentsfocusing on new ways to introduce gaming to more audiences via in-home consoles and public interfaces, the future of the industry has the potential to see a number of major innovations to benefit first-time and veteran gamers. Whether any of these systems will be made available to the public remains to be seen, but the efforts ofWarner Bros.and others prove hopeful for audiences.