Summary
Kingdom Two Crownsis astrategy gameset over five islands, each bringing with it new rewards, boosts, and challenging enemies. The journey across each island gets progressively more difficult, with each presenting more bosses than the last.
Players ofKingdom Two Crownsusuallychoose to split their time between the islands, going back and forth to maximize the output they can achieve from different buildings and upgrades. Often, players do this before they’ve accessed all the islands, gathering resources early on to help them later. This article explains when to travel to each island and what to do while visiting.
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This is the island where all players start. As such, it tends to become a familiar spot for players who wish to return to relative safety and capitalize on the great upgrade opportunities here.
The first island boasts chests offering 36 coins, but gems are not available yet.Many players' mount of choice is the Griffin, which can be found on the first island, but it can only be unlocked using gems from Island 2 or beyond. This is why players keep returning to the first island: the great tools available there are highly beneficial later in the game, but require the gems from other islands.
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One benefit of visiting Island 2 is unlocking gems. Gems can be used across all five islands to purchase mounts, hermits, and statues, all of which benefit the player inbuilding new defensesand different mounts to suit different playing styles.
The second Island is also where players can find a few essential tools for the rest of the game:the Stone Mine is a vital gateway to unlocking the later Iron Mine, and the Stable Hermit is a convenient tool for transporting mounts across islands.
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Players next visit the third island, where they should prioritize setting up a secure camp. While it may not be where many players choose to spend a lot of time, it does also have some useful resources. They can unlock the Statue of Building and the Bakery Hermit. The Statue of Building allows builders to apply extra protection to walls, meaning that each wall built can take more damage when attacked.
The Bakery Hermit, who can be identified as wearing a pink chef’s hat and apron, allows for high-level archery towers to be converted into bakeries, luring vagrants from huts. This hermit is vital for population growth across all islands and is especially useful for recruiting vagrants to join the monarch’s cause.
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Island 4 is hardly a priority for most players, with many choosing to ravage the island for resources before returning to earlier islands and solidifying their defenses. The key takeaway from Island 4 is iron. In fact, many players have attested to rushing to this island to enable the upgrade, because iron helps build the strongest defensive walls, upgrade squires to knights, and unlock bombs.
Other players may be interested in the less conventional Lizard and Bear mounts, which offer alternative stamina and speed options as well as some cool defensive techniques, but otherwise, this island may see only a passing visit.
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Quite a few players fail to reach the fifth Island on their first attempt. In fact, once players have unlocked Island 5, many wonder what is best to do in this sprawling, dangerous place. Many players prioritize using their gems to unlock the Unicorn Mount on the fifth island. Besides its average stats as a mount, the Unicorn does poop coins, which can be helpful as the player travels between islands, unlocking and upgrading their defensive structures.
As well as the Unicorn Mount, players can unlock the Statue of Knights, which increases any knight’s sword-fighting ability and coin-collecting capacity, but not without some downsides too. Players can also unlock the Horn Hermit, which is generally regarded as unhelpful.