Rings are one of the three magical items the Preyer can equip from the Workbench in the Hermitorium before departing for each expedition inWitchfire. They are imbued with unique powers that improve the players' dashing ability, which is also a mechanic they must quickly learn to maneuver around the battlefield.
Dashing is the equivalent of dodginginWitchfire. It teleports players a certain distance, allowing them to avoid enemy attacks or maintain distance. Consideringhow healing is a luxury inWitchfire, one of the best ways to not get hit is to master dashing. Rings make it so that every time players dash, they are also activating another power.
Witchfirefeatures six magical rings at the time of writing but is expected to add more by the time it leaves early access in 2025. This list will be updated when more rings are added to the gear pool.
Rings become available in the Workshop after hitting player level 15. Some classes, however, start with a ring already unlocked. Below are the best rings players should save their Gold and Incantations for inWitchfire.
Third ring researched via the Workshop
Element
None
The Ring of Obedience expects players to put in a lot of work to get the most value from its ability, which is probably why it stands as one of the least popular rings inWitchfire. Enemies hit with a weapon or spell are marked. They will always be pushed into the direction players dash while also taking damage with each push.
Killing enemies marked by the Ring of Obedience regenerates Stamina points, and pushing non-Elite enemies three times stuns them. While all that sounds useful, the Ring of Obedienceonly activates if players are looking at the marked enemies. This makes combat highly complicated because players must specifically focus on wounded enemies, and ensure that they do not accidentally pull any major ones towards their location.
Every other ring inWitchfireoffers a lot more value in comparison, and abilities that are easy to trigger.
Fifth ring researched via the Workshop
Earth (Decay)
The Ring of Thorns serves two purposes inWitchfire. Firstly, dodging attacks by dashing applies Decay to enemies. Secondly, killing enemies before the Decay expires recharges light and heavy spells faster, and has a chance to drop an ammo orb.
Replenishing ammunition can be handy in ammo-scarce locations like the Irongate Castle andthe Wailing Tower. However, players likely learnhow to save their ammoby the time they hit Gnosis 3 and 4. Combining spells such as Burning Stake and Stormball can clear entire rooms while also recharging both spells. Hangfire, Hunger, and Hypnosis are highly ammo-efficient. Hence, reducing the value the Ring of Thorns gives inWitchfire.
Fourth ring researched via the Workshop
Fire
Fire is one of thebest elements inWitchfire, making the Crown of Fire worthy of attention. It gives the currently equipped weapon atemporary Fire buff to ignite enemiesfor additional damage. Unfortunately, the buff duration is barely a second.
While fully upgrading the Crown of Fire allows players to triple the duration by dashing twice, most close-ranged weapons like the Echo can already ignite enemies. Also, dashing for the sake of a buff will only leave players without stamina, which is acrucial stat inWitchfire.
The Ring of Wings is another contender for the best ring inWitchfire. It gives players the ability to dash midair, improving mobility and maneuverability during combat. It is also the only item in the game thatgrants immunity to fall damageand reduces the Stamina cost for double-jumping (by 30 percent) withoutinvesting in Endurance.
The Ring of Wings is perfect for dodging incoming projectiles and enemies while repositioning for a vantage spot. Fly over enemy packs by double-jumping and dashing midair to get some distance before striking them down with critical shots.
First ring researched via the Workshop
Just because it is the first ring players unlock does not mean the Ring of Excreta can be ignored. Its crowd-control ability to leave behind a ticking time bomb with every dash is invaluable inWitchfire. Imagine dashing three times in and out of an enemy pack for three bombs. That amounts to 90 damage, enough tobring most enemy types down to 50 percent healthinside its explosive radius.
When fully upgraded, the Ring of Excreta applies Decay for additional damage per second. This is useful for players who do not want topick a spelljust to commit to Decay. They still get to bring another element to the fight, which synergizes greatly with Fire and Lightning.
It is easy to see why the Ring of Excreta is one of the best rings inWitchfire.
Second ring researched via the Workshop
Water (Freeze)
The Shadowmist Ring is theperfect escape and stun toolinWitchfire, especially athigher Gnosis levelswhere enemies spawn in large packs. It lets players phase through enemies while damaging and freezing them. This makes the Shadowmist Ring especially deadly against major enemies and faithful mini-bosses. Just dash through them for an easy stun and turn around to land a few critical shots for massive damage.
The Shadowmist Ring has a 50 percent chance to freeze, so dashing a couple of times through an enemy guarantees a stun.
The Shadowmist Ring particularly compliments aggressive play with close-range weapons such as the Echo, Cricket, or Rotweaver. Being able to dash through enemies means players never have to worry about getting boxed in again. This makes the game more enjoyable fornew players struggling with the game, which is another reason why the Shadowmist Ring is one of the best rings inWitchfire.